Fussar knows who we are, and he’s trying to keep us on Guarma. We need to go. But first the ship captain has been captured so he can’t help us. So we need to sabotage some artillery with explosives (always fun) and go and get the captain. That means plenty...
We have a new problem. Fussar called in a warship from Cuba, and it’s shelling us and bringing reinforcements ashore. Time to do a load of shooting and get down to the beach where they’re landing. No, wait. We need to go back up and get to the semi-auto...
In the last episode, we tried exploring Guarma a bit, but that doesn’t work. It’s covered in Spaniards who want us dead, so we need to progress things by going and finding Dutch and getting on with the next mission. But no sooner do we get from camp down...
So we’re in Guarma, but don’t try venturing off into the map. We find a stranger question mark and get shot in the neck with a blow dart. After being captured and getting loose it gives us a chance to further befriend our fellow escapees, which is kinda...
Well this is different! We’re kicking off chapter 5 in Guarma… apparently. We’re told it’s an old sugar plantation, the second island east of Cuba. It’s not just the name of a rum, we’re now somewhere in the Caribbean and it looks...