Finally, we’re reunited with our gang in Lakay and Sadie Adler’s been taking care of business while we’ve (all) been away. But it doesn’t last long, because Agent Milton and his gang turn up, and all hell breaks loose! I’ll keep this...
We’re finally back in familiar territory, having landed at Van Horn Trading Post – which we’ve explored previously – and we have no horse (Spottyyyyyyyyy!) but we get to find a cigarette card and steal a handily placed horse that’s right there in...
Fussar knows who we are, and he’s trying to keep us on Guarma. We need to go. But first the ship captain has been captured so he can’t help us. So we need to sabotage some artillery with explosives (always fun) and go and get the captain. That means plenty...
We have a new problem. Fussar called in a warship from Cuba, and it’s shelling us and bringing reinforcements ashore. Time to do a load of shooting and get down to the beach where they’re landing. No, wait. We need to go back up and get to the semi-auto...
In the last episode, we tried exploring Guarma a bit, but that doesn’t work. It’s covered in Spaniards who want us dead, so we need to progress things by going and finding Dutch and getting on with the next mission. But no sooner do we get from camp down...