This is more like it, another incredibly visual mission in a hot air balloon with Arturo Bullard where we’ll get some spectacular views. But we start by meeting Sadie at the rat bar (you know the one) to come up with a plan to rescue John who’s due to be...
Well this is a surprise, and not exactly a mission… but I’d say more of a bump in the road than a fork in the road. It’s a bit of a shock, but as I remark in the video, you get great service at the doctor’s in olden times! These days you have...
Finally, we’re reunited with our gang in Lakay and Sadie Adler’s been taking care of business while we’ve (all) been away. But it doesn’t last long, because Agent Milton and his gang turn up, and all hell breaks loose! I’ll keep this...
We’re finally back in familiar territory, having landed at Van Horn Trading Post – which we’ve explored previously – and we have no horse (Spottyyyyyyyyy!) but we get to find a cigarette card and steal a handily placed horse that’s right there in...
Fussar knows who we are, and he’s trying to keep us on Guarma. We need to go. But first the ship captain has been captured so he can’t help us. So we need to sabotage some artillery with explosives (always fun) and go and get the captain. That means plenty...
We have a new problem. Fussar called in a warship from Cuba, and it’s shelling us and bringing reinforcements ashore. Time to do a load of shooting and get down to the beach where they’re landing. No, wait. We need to go back up and get to the semi-auto...