There’s no commentary in this episode, it’s literally just a celebration at camp as we got Jack Marston back safely. I thought you’d like to see everyone enjoy themselves, hear the songs and see what goes on at a camp...
Alright, this is pretty much a reply of episode 3, but Ubisoft released a patch for the private beta which may or may not address one of the known issues they talk about on their website, which is as follows: We are aware of issues causing players’ game client...
Enough side missions, it’s time to get Jack Marston back. But first (of course) I get distracted by a bartender that needs rats removing from his saloon. You know we take care of things, but it’s actually handy for the compendium to pick up another random...
Now I think we’re getting into the game a bit more. We leave the Theater settlement and fight our way through an action packed hotel to the roof to meet up with Agent Kelso, eliminate Saint’s henchmen and battle Saint – the boss – in order to rescue...
This isn’t really a bounty hunt, but we’re heading out to find William McDaniels, who does have a bounty on his head but we need to safely return him to Professor Andrew Bell to be used as the subject for his electric chair experiment. Yep – you heard...